Platforms and Pitfalls Episode 8 - Game loops and Time

This month we look at the relationship between game loops and time. Using Monster Hunter World, Granblue Fantasy, Persona 4, Rogue Legacy and Asura's Wrath to look at how games design themselves around the time we spend with.

0:00:00 Opening
0:03:21 Monster Hunter World 
0:14:06 Granblue Fantasy
0:24:49 Persona 4
0:35:09 Rogue Legacy
0:44:14 Asura's Wrath  
0:54:59 Wrap up and ending

Anything we missed you wished we talked about? Any questions we raised but never answered? Feel free to contact us or leave a comment via any of the following

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Twitter - Rowan @link6616 or Blue @BluCrims or the show @platandpit
Email - platformsandpitfalls@gmail.com

This particular episode was inspired by a piece on Experience Points by Scott Juster, http://www.experiencepoints.net/2013/02/finding-right-amount-of-asuras-wrath.html 

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The opening and closing song Random thoughts by Audio Binger is used under an Attribution non commercial licence, find more great audio here http://www.audiobinger.net/

Music used between each section is as follows.

Monster Hunter World Title Screen Theme, Capcom
Granblue Battle 1, Cygames
Persona 4 A Corner of Memories, Atlus
Rogue Legacy Main Theme, Cellar Door Games
Asura's Wrath Main Theme In Your Belief, Capcom